I've had the pleasure to spend a little time on the Deus Ex franchise. First and foremost I'd like to thank My Art Director Michel Lanoie for guiding me through the exotic Deus Ex Pipeline, the sharing of his overall knowledge of the franchise, made me a better artist. I also want to thank many other people most notably: Thomas Rodrigue, Hubert Corriveau, Matthieu Gallais, Philippe Gagné, Ange Sarric, Gabriel Barbe, Louis-Vincent Roy, Erwan Fagard and Gabriel Van De Walle. The screenshots are a mix of Deus Ex: Mankind Divided, Deus Ex: System Rift and Deus Ex: A Criminal Past. I also took the liberty to create a tutorial of a pipeline I created by refining known methods. The Tutorial is entitled " Creating a Modular “One texture” Assembly Line Library". Hope you like it! All Rights Reserved - Square-Enix/Eidos Montreal.