Super late to the party but here's my contributions to Farcry 6 (released 4 years ago). I was leading one of the Environment team’s efforts to create and deliver two of the "special operations" game mode.
My mandate was to deliver two levels. The first level "Puerta Del Edén" was created from scratch and the second level "Cocodrilo" already had some blocky foundations in place. I was lucky enough to develop and complete 19 Different P.O.I.'s. Some of the P.O.I.'s were done from scratch and others were brought to completion by using what previous Level Designers and Artists had started. Contrary to other projects this project required me to do most of the work in our Proprietary Engine and didn’t require me to spend too much time in a 3D package at the exception of placeholder mesh creations. Our focus was rather set on: Composition, Player leading, memory tracking, debugging, terrain work, prop placement, architecture assembly…to name a few of the tasks.
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Like on every project, most of my screenshots are the culmination of a team effort. From Outsource studios to Co-Dev studios, everyone contributes in their own way, and this leads to fantastic and complex Universes.
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The following Ubisoft Berlin individuals contributed to the screenshots in this post:
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Lighting:
• Anna Björnsdóttir https://www.artstation.com/hbjornsdottir
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Environment Art:
• Timothy Dries https://www.artstation.com/timothydries
• Stijn Van Gaal https://www.artstation.com/stijnvangaal
• Marika Schanz https://www.artstation.com/marikaschanz
• Marta Niemczynska https://www.artstation.com/carabea
• Verena Gruse https://www.artstation.com/vgruse
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Modeling Support:
• Marcel Schanz
• Fico Reloj (Ubisoft Philippines)
• Yana Caviteño (Ubisoft Philippines)
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Concept Art:
• Helene Maas https://www.artstation.com/helene
• Philipp Grote https://www.artstation.com/philgro
• Eric Felten https://www.artstation.com/bro-bot
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Level Design:
• Jos Van Laar
• Maarten Frooninckx
• Stephen Okasaki
• Maksymilian Batogowski
• Yuri Deary
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I want to give a special shout out to my brother in arms Stijn Van Gaal who did a great job supporting me by delivering high quality work on a regular basis.
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Special Shout out to Graham Yaxley (Ubisoft Toronto) and Ben Bauer for the constructive criticism of our levels.
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Hope you guys like the screenshots!
-Vincent